The Rock-Paper-Scissors Strategy in Tower Rush

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The Core Mechanics However, that same P. Should you loved this short article as well as you would want to be given more info regarding tower rush generously pay a visit to our own website.

The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.


In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.


The Core Mechanics


However, that same P.E.K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.


Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"


  • Track their rotation.
  • Always consider the Z-axis.
  • Sometimes, playing into a counter is necessary to fix your hand.

Exploiting the Rules


Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.


You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.


Triangle RoleWhat it BeatsWhat it Loses To
The HordeHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The Log
Splash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P. Here is more information about tower rush review our own web-page. E.K.K.As, Heavy Spells

The Evolution of Balance


If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.


Know your counters, track their spells, and execute your trades perfectly.

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