Understanding Elixir Math in Tower Rush

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Keep the bar moving. In the event you loved this short article and you would like to receive much more information relating to tower rush i implore you to visit our own webpage.

Players who treat the game purely as a test of reflexes will inevitably hit a skill ceiling they cannot break without learning the underlying mathematics.


To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.


The Ticking Clock


The only way one player can mathematically gain an advantage is if the other player 'leaks' elixir by sitting at the maximum cap of 10.


If your opponent plays a card immediately at 10, they are now mathematically ahead of you by one point.


  • Keep the bar moving.
  • In double elixir, the leakage happens twice as fast.
  • You are essentially fighting a 10v7 battle.

The Profit Margin


You did not damage their tower, but you won a massive mathematical victory that will snowball into a tower later in the match.


The game is won by the player who accumulates the highest total 'profit' over the three-minute duration.


Trade ScenarioThe CalculationResult
Using The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safe
Using a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game

Tracking the Numbers


You should always know exactly who is 'up' in elixir at any given moment.


The math is cold, unforgiving, and absolute.



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