Why You Must Have Anti-Air in Tower Rush

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Stopping the Air Tanks The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it For more.

However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.


This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.


Stopping the Air Tanks


The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.


You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.


  • Timing is critical.
  • When the Hound dies, it bursts into a swarm of flying pups.
  • If your deck relies entirely on ground defense, you will lose.

Building the Perfect Air Defense


The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.


The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.


Unit TypeBest ExampleThe Strategy
The Ground SniperMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanks
The Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms

Total Coverage


A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.


Control the ground, but never forget to watch the skies.



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