Building the Perfect Deck for Card-Based Tower Rush Games

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In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.


This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.


The Core Components


A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.


Everything else in your eight-card roster is there to support that win condition or to defend your own towers.


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  • Keep it between 2.8 and 3.8 generally.

Balancing Your Elixir Average


A high average cost (above 4.0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.


If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.


Playstyle CategoryMana CurvePros
BaitVery CheapCan easily out-rotate enemy counters
Golem3.8 - 4.5Requires less precise micromanagement

Refining the Formula


Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.


Do not be afraid to experiment, but avoid changing your deck after every single loss.

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