Drafting and Deck Building in Tower Rush

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Never give your opponent a Golem if you haven't drafted a tank killer. Skeletons or Ice Spirits are universally useful.

While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.


The Golden Rules of Picking


If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • Never give your opponent a Golem if you haven't drafted a tank killer.
  • Skeletons or Ice Spirits are universally useful.
  • Clog their hand with heavy, useless units.

Drafting for the Enemy


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.


Bad DraftingThe Consequence
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you loved this article and you would like to receive extra info concerning tower rush kindly check out the web-site. A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Adaptability in the Arena


The winner of a draft match is the player who can identify their bizarre new win condition fastest.


Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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