If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
While this conspiracy theory is widespread, the reality is much more mundane and focused entirely on mathematical fairness.
Trophy and Rating Systems
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
- If you are hovering around 50%, you are in the correct arena for your skill level.
- Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.
- If you drop trophies, the algorithm matches you against easier opponents.
Level-Based Matchmaking
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
The system will try its best to match you with someone who has the same trophies AND a similar tower level.
| System Priority | Weight |
|---|---|
| Current Rank | The system will always prioritize finding an opponent within a 50-trophy range |
| Account Strength | Secondary Priority |
The Esports Standard
This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
Trust the math, ignore the conspiracy theories, and focus on improving your own gameplay.