Top Clan War Cards in Tower Rush

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Do not put Fireball and Poison in the same deck. If you liked this posting and you would like to acquire more facts concerning tower rush kindly go to the web-page.

This massive structural shift means you must rely on 32 different cards, completely abandoning the 'One-Trick' philosophy of the standard ladder.


This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.


Distributing the Magic


The most immediate and brutal bottleneck you will face when building four unique decks is the severe lack of reliable small spells.


The true strength of a Clan War player is determined by the depth and level of their spell portfolio, not the level of their primary tank.


  • Do not put Fireball and Poison in the same deck.
  • It is often ignored on the ladder, but in Clan Wars, it is a mandatory replacement for The Log.
  • The Bomber or Fire Spirit can act as a pseudo-spell to clear swarms in your 4th deck.

Versatile Support Units and Substitutions


The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.


Cards that provide multiple functions—like the Electro Wizard, who provides anti-air DPS AND a spawn stun effect—are incredibly valuable in Clan Wars.


Ladder FavoriteSolid AlternativeNiche Alternative
The Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)
The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units)

The True Test of Mastery


This forces you to learn interactions and playstyles you would normally avoid entirely on the casual ladder.


A true champion can win with any hand they are dealt.



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