If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.
Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
Swarm, Splash, Single-Target
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
- Track their rotation.
- Air units add a secondary layer to the triangle.
- Sacrificing a cheap card to get to your primary defense is acceptable.
Breaking the Triangle
Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
| Triangle Role | The Target | Weaknesses |
|---|---|---|
| The Horde | High DPS single-target tanks, Princes, P.E.K.K. If you have any sort of concerns pertaining to where and ways to make use of tower rush, you can call us at our web site. As | Wizards, Valkyries, Bomb Towers, The Log |
| Splash Damage | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P.E.K.K.As, Heavy Spells |
The Evolution of Balance
Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
Master the triangle, and the trophies will follow naturally.