Dealing with Toxicity in Tower Rush Games

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Originally designed by developers to foster friendly, lighthearted interactions, these simple cartoon faces have evolved into weapons of psychological warfare.


This article explores the psychology behind emote usage and how to protect your mental state from the toxicity of the arena.


Weaponized Cartoons


'BMing' or Bad Manners is the practice of using emotes specifically to mock an opponent after they make a mistake or lose a match.


A tilted player will often overcommit elixir trying to instantly destroy your tower in revenge, leaving them completely vulnerable to a simple counter-attack.


  • It's pure deception.
  • A simple 'Good Game' at the end of a match is always classy.
  • Prioritize winning over mocking.

The Ultimate Defense: The Mute Button


For players prone to anger, muting the opponent at the very beginning of every single match is absolutely mandatory.


Many professional players play entirely muted during major tournaments to ensure they maintain absolute, zen-like focus.


Type of EmoteThe TheoryHow Players Use It
Joyful EmoteTo celebrate a funny, chaotic moment where both players made silly mistakesSpammed relentlessly when destroying a tower to mock the opponent's defensive failure
SorrowTo express genuine sadness when you make a bad play or realize you are going to loseUsed sarcastically after you easily defend a massive push to say "Aww, are you sad your attack failed?"

Mastering Your Emotions


If a simple animation can ruin your day, you need to step back and reevaluate why you are playing the game.


The best revenge is winning the game.



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