Top Mistakes New Players Make in Tower Rush and How to Avoid Them

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Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.


In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.


The Sin of Over-Capping


The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.


If you have no good aggressive play, simply drop a cheap cycle card behind your king tower to keep the regeneration flowing.


  • Wasting energy loses games.
  • Use a one-cost card to keep the flow going.
  • Even playing a tank in the back is better than nothing.

Panicking Over Small Damage


Beginners have an intense psychological aversion to letting their towers take even a single point of damage.


You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.


Bad PlayWhy It's Bad
Spamming at the bridgeThe opponent defends on their side with the help of their tower, generating a massive positive trade
Clumping troops togetherA single fireball or poison spell will destroy your entire army instantly

Ignoring Your Opponent's Hand


If you know they have an inferno tower in their hand, do not blindly play your giant at the bridge.


High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.



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