In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
Mastering the Middle
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
- It targets buildings and ignores troops.
- Some units 'see' further than others.
- Use ice or poison to maximize the time they spend walking.
Advanced AI Manipulation
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| Kiting Card | What to Kite |
|---|---|
| Ice Golem | It absorbs damage while walking away, making it the perfect bait |
| Skeletons | Slow attacking units like the P.E. If you liked this information and you would certainly like to obtain additional details pertaining to tower rush kindly see our web site. K.K.A or Prince |
Mind Games
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.