If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
While this conspiracy theory is widespread, the reality is much more mundane and focused entirely on mathematical fairness.
The Elo System Adapted
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
- Understand that a 50% win rate is normal.
- Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.
- Losing streaks are also self-correcting.
Level-Based Matchmaking
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
| Matchmaking Factor | Importance Level |
|---|---|
| Elo Rating | The system will always prioritize finding an opponent within a 50-trophy range |
| Upgrade Status | The system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds |
Maintaining Competitive Integrity
This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
The algorithm is blind; it only respects victory.